Before the Program
Call or email Ryan with a couple dates and times that work for your classroom. Once your program is finalized, you’ll receive a confirmation email that will include some prep materials and set-up instructions for the program.
On the day of your program the presenter will arrive about 20 minutes before the scheduled start time to set up. Please see the Set-Up needs for each program below.
During the Program
The program will start with a discussion about what museums do, and why the Neville Public Museum is unique. There will then be a short review of the topic for the day, followed by a participatory activity. We’ll also do a short wrap-up at the conclusion of the program.
After the Program
Students are encouraged to continue the discussion after the visit, and we will answer any additional questions that may come up via email. We will also send you a short evaluation survey to help improve the program.
Then and Now (Grades K-3)
People throughout history have all needed the same things: food, shelter, clothing, and entertainment. In this program students will learn about some of the different groups of people who have called Wisconsin home over the last 12,000 years and have a chance to handle some of the resources that helped those communities survive.
-Various animal furs
-Deer leather and antlers
-Fur Trade goods
-Teeth from animals people have hunted in Wisconsin over time
-Samples of food sources such as corn, maple sugar, and European crops
-Historic toys (stereoscope, zoetrope, corn husk doll, buzzsaw, cup and pin)
This program can be done in a traditional classroom, with students sitting on the floor with presenter.
Experience the Fur Trade (Grades 4-6)
Transport your students back to one of the most important turning points in Wisconsin history. Students will handle reproductions of items used during the fur trade and experience some of the challenges and rewards that traders and Native People would have faced by participating in a simulation game.
- Animal pelts
-Metal tools commonly traded
-Simulation materials such as cards, tokens, and student-created artwork
This program requires six tables arranged around the perimeter of the room.
Ice Age Adventures (Grades 3-8)
The world was very different 12,000 years ago…much of the Earth’s surface was covered with ice, giant animals roamed the land, and the first people populated the entire globe. Through a series of games and projects your students will learn about the struggles of our early ancestors faced in this harsh environment.
-Videos and an art project
-Supplies for an interactive game of Ice Age Tag
-Reproduction fossils from Ice Age mega fauna
This program requires a projector to show a series of short video and use of a gym or outdoor space to run around.
Space Stations (Grades 4-8)
Wrap your mind around the sizes and distances of bodies in space in this out-of-this-world workshop! Students will learn about the proportions of the planet’s sizes and plot the distance between them, create their own lunar and solar eclipses, view constellations and hear the legends behind them, and discuss the lifecycles of stars and other celestial bodies.
-Various balls that represent the sizes of the planets
-Tape measures and models of the planets to represent their distance from the sun
-Flashlights and constellation projections
-Large scale astrophotography images taken from here in northeastern Wisconsin
This program requires a projector to show a short video, use of a hallway or other large room, and several tables.